Xcom 2 long war infiltration

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Promote a graze hit to a regular damage hit Promote a regular damage hit to a critical damage hit Dodge Stat is now a chance to “demote” the damage type. Critical Hit Chance is now a chance to “promote” the damage type. Example 2 : Base 20% chance to hit results in 10% chance of a normal damage hit and a 20% chance of a graze. Example 1 : Base 70% chance to hit results in 60% chance of a normal damage hit and 20% chance of a graze. This is referred to as the “Graze Band.” The measure of “close” is configurable in-game, and defaults to +/- 10%. (In base XCOM 2 if dodge + crit chance was greater than hit, crit chance would be removed in favor of dodge.) Soldiers can graze even if the target has no dodge (In base XCOM 2, grazes were only possible if the target had dodge stat) These changes apply completely symmetrically to both sides All units will now graze if their to-hit roll is “close” to the required to hit In base XCOM 2 a 10% hit and 10% critical chance would land 10% of the time, and if it hit would always be a critical. The following hit mechanics in Long War 2 have been modified:Ĭritical chance is no longer an absolute chance